add "draw on z fail" mode
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@@ -103,7 +103,7 @@ void ActorFrame::Update( float fDeltaTime )
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}
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PropagateActorFrameCommand( SetDiffuse, RageColor )
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PropagateActorFrameCommand( SetZTest, bool )
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PropagateActorFrameCommand( SetZTestMode, ZTestMode )
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PropagateActorFrameCommand( SetZWrite, bool )
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PropagateActorFrameCommand( HurryTweening, float )
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