working on Disney Rave "Magic Dance" battle mode
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@@ -308,16 +308,8 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
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case TNS_GOOD:
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case TNS_BOO:
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case TNS_MISS:
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// don't play "combo stopped" in battle
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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if( pInventory )
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pInventory->OnComboBroken( m_PlayerNumber, iCurCombo );
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default:
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if( iCurCombo>50 )
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SCREENMAN->PostMessageToTopScreen( SM_ComboStopped, 0 );
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}
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if( iCurCombo>50 )
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SCREENMAN->PostMessageToTopScreen( SM_ComboStopped, 0 );
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iCurCombo = 0;
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break;
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