working on Disney Rave "Magic Dance" battle mode

This commit is contained in:
Chris Danford
2003-04-07 03:25:44 +00:00
parent d821c4f1b5
commit 9eac2856a0
29 changed files with 848 additions and 285 deletions
+2 -10
View File
@@ -308,16 +308,8 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
case TNS_GOOD:
case TNS_BOO:
case TNS_MISS:
// don't play "combo stopped" in battle
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_BATTLE:
if( pInventory )
pInventory->OnComboBroken( m_PlayerNumber, iCurCombo );
default:
if( iCurCombo>50 )
SCREENMAN->PostMessageToTopScreen( SM_ComboStopped, 0 );
}
if( iCurCombo>50 )
SCREENMAN->PostMessageToTopScreen( SM_ComboStopped, 0 );
iCurCombo = 0;
break;