working on Disney Rave "Magic Dance" battle mode
This commit is contained in:
@@ -18,85 +18,53 @@
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
|
||||
ScoreDisplayBattle::ScoreDisplayBattle()
|
||||
{
|
||||
LOG->Trace( "ScoreDisplayBattle::ScoreDisplayBattle()" );
|
||||
|
||||
for( int i=0; i<NUM_ITEM_SLOTS; i++ )
|
||||
for( int i=0; i<NUM_INVENTORY_SLOTS; i++ )
|
||||
{
|
||||
float fX = (float)SCALE(i,0.f,2.f,-60.f,60.f);
|
||||
|
||||
m_sprFrames[i].Load( THEME->GetPathTo("Graphics","gameplay battle item frames 3x1") );
|
||||
m_sprFrames[i].SetX( fX );
|
||||
m_sprFrames[i].StopAnimating();
|
||||
m_sprFrames[i].SetState( i );
|
||||
this->AddChild( &m_sprFrames[i] );
|
||||
|
||||
m_sprItems[i].SetX( fX );
|
||||
m_sprItems[i].Load( THEME->GetPathTo("Graphics","gameplay battle item icons") );
|
||||
m_sprItems[i].StopAnimating();
|
||||
m_sprItems[i].SetZoom( 0 );
|
||||
this->AddChild( &m_sprItems[i] );
|
||||
|
||||
m_iLastSeenItems[i] = ITEM_NONE;
|
||||
m_Inventory[i].SetX( fX );
|
||||
this->AddChild( &m_Inventory[i] );
|
||||
}
|
||||
}
|
||||
|
||||
void ScoreDisplayBattle::Init( PlayerNumber pn )
|
||||
{
|
||||
ScoreDisplay::Init( pn );
|
||||
|
||||
for( int i=0; i<NUM_INVENTORY_SLOTS; i++ )
|
||||
m_Inventory[i].Load( m_PlayerNumber, "" );
|
||||
}
|
||||
|
||||
void ScoreDisplayBattle::Update( float fDelta )
|
||||
{
|
||||
ScoreDisplay::Update( fDelta );
|
||||
|
||||
for( int s=0; s<NUM_ITEM_SLOTS; s++ )
|
||||
for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
|
||||
{
|
||||
int iNewItem = GAMESTATE->m_iItems[m_PlayerNumber][s];
|
||||
int iOldItem = m_iLastSeenItems[s];
|
||||
CString sNewItem = GAMESTATE->m_sInventory[m_PlayerNumber][s];
|
||||
|
||||
m_iLastSeenItems[s] = iNewItem;
|
||||
|
||||
if( iNewItem != iOldItem ) // there was a change of items
|
||||
if( sNewItem != m_iLastSeenInventory[s] )
|
||||
{
|
||||
if( iNewItem == ITEM_NONE )
|
||||
{
|
||||
m_sprItems[s].StopTweening();
|
||||
m_sprItems[s].BeginTweening( 0.25f, Actor::TWEEN_BOUNCE_BEGIN );
|
||||
m_sprItems[s].SetTweenZoom( 0 );
|
||||
}
|
||||
m_iLastSeenInventory[s] = sNewItem;
|
||||
|
||||
m_Inventory[s].Load( m_PlayerNumber, sNewItem );
|
||||
|
||||
if( sNewItem == "" )
|
||||
m_Inventory[s].Command( "linear,0.25;zoom,0" );
|
||||
else
|
||||
{
|
||||
m_sprItems[s].SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprItems[s].SetState( iNewItem );
|
||||
m_sprItems[s].SetZoom( 1 );
|
||||
|
||||
// blink
|
||||
m_sprItems[s].StopTweening();
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].BeginTweening( 0.001f ); // snap
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,0) );
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].BeginTweening( 0.001f ); // snap
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].BeginTweening( 0.001f ); // snap
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,0) );
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].BeginTweening( 0.001f ); // snap
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].BeginTweening( 0.001f ); // snap
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,0) );
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].BeginTweening( 0.001f ); // snap
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].BeginTweening( 0.001f ); // snap
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,0) );
|
||||
m_sprItems[s].BeginTweening( 0.1f ); // sleep
|
||||
m_sprItems[s].BeginTweening( 0.001f ); // snap
|
||||
m_sprItems[s].SetTweenDiffuse( RageColor(1,1,1,1) );
|
||||
m_Inventory[s].StopTweening();
|
||||
m_Inventory[s].Command( "diffuse,1,1,1,1;zoom,1;"
|
||||
"sleep,0.1;linear,0;diffusealpha,0;"
|
||||
"sleep,0.1;linear,0;diffusealpha,1;"
|
||||
"sleep,0.1;linear,0;diffusealpha,0;"
|
||||
"sleep,0.1;linear,0;diffusealpha,1;"
|
||||
"sleep,0.1;linear,0;diffusealpha,0;"
|
||||
"sleep,0.1;linear,0;diffusealpha,1;" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user