working on Disney Rave "Magic Dance" battle mode
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: Character
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Character.h"
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#include "IniFile.h"
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#include "RageUtil.h"
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void Character::Load( CString sCharIniPath )
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{
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IniFile ini;
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ini.SetPath( sCharIniPath );
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ini.ReadFile();
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// save file name
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CString sThrowAway;
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splitrelpath( sCharIniPath, sThrowAway, m_sFileName, sThrowAway );
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// load attacks
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ )
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ini.GetValue( "Character", ssprintf("Level%dAttack%d",i+1,j+1), m_sAttacks[i][j] );
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}
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