cleanup
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@@ -16,7 +16,6 @@ LyricDisplay::LyricDisplay()
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{
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{
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m_textLyrics[i].LoadFromFont( THEME->GetPathToF("LyricDisplay text") );
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m_textLyrics[i].LoadFromFont( THEME->GetPathToF("LyricDisplay text") );
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m_textLyrics[i].SetDiffuse( RageColor(1,1,1,1) );
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m_textLyrics[i].SetDiffuse( RageColor(1,1,1,1) );
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m_textLyrics[i].SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild(&m_textLyrics[i]);
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this->AddChild(&m_textLyrics[i]);
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}
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}
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@@ -51,7 +50,7 @@ void LyricDisplay::Update( float fDeltaTime )
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if( m_iCurLyricNumber >= GAMESTATE->m_pCurSong->m_LyricSegments.size() )
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if( m_iCurLyricNumber >= GAMESTATE->m_pCurSong->m_LyricSegments.size() )
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return;
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return;
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Song *song = GAMESTATE->m_pCurSong;
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const Song *song = GAMESTATE->m_pCurSong;
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const float fStartTime = (song->m_LyricSegments[m_iCurLyricNumber].m_fStartTime) - g_TweenInTime;
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const float fStartTime = (song->m_LyricSegments[m_iCurLyricNumber].m_fStartTime) - g_TweenInTime;
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if(GAMESTATE->m_fMusicSeconds < fStartTime)
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if(GAMESTATE->m_fMusicSeconds < fStartTime)
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