convert sound types
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@@ -109,7 +109,7 @@ void RageSound_Generic_Software::Mix( int16_t *buf, int frames, int64_t frameno,
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/* Note that, until we call advance_read_pointer, we can safely write to p[0]. */
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const int frames_to_read = min( frames_left, p[0]->frames_in_buffer );
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mix.write( (Sint16*)p[0]->p, frames_to_read * channels, s.volume, got_frames*channels );
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mix.write( p[0]->p, frames_to_read * channels, s.volume, got_frames*channels );
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SOUNDMAN->CommitPlayingPosition( s.sound_id, frameno+got_frames, p[0]->position, frames_to_read );
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@@ -133,7 +133,7 @@ void RageSound_Generic_Software::Mix( int16_t *buf, int frames, int64_t frameno,
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}
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memset( buf, 0, frames*bytes_per_frame );
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mix.read( (Sint16*)buf );
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mix.read( buf );
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}
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