rename UnlockSystem -> UnlockManager
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/* UnlockManager - Unlocks handling. */
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#ifndef UNLOCK_SYSTEM_H
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#define UNLOCK_SYSTEM_H
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#include "Grade.h"
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#include <set>
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class Song;
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class Profile;
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enum UnlockType
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{
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UNLOCK_ARCADE_POINTS,
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UNLOCK_DANCE_POINTS,
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UNLOCK_SONG_POINTS,
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UNLOCK_EXTRA_CLEARED,
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UNLOCK_EXTRA_FAILED,
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UNLOCK_TOASTY,
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UNLOCK_CLEARED,
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NUM_UNLOCK_TYPES,
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UNLOCK_INVALID,
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};
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#define FOREACH_UnlockType( u ) FOREACH_ENUM( UnlockType, NUM_UNLOCK_TYPES, u )
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struct UnlockEntry
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{
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UnlockEntry();
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CString m_sSongName;
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/* A cached pointer to the song or course this entry refers to. Only one of
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* these will be non-NULL. */
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Song *m_pSong;
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Course *m_pCourse;
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float m_fRequired[NUM_UNLOCK_TYPES];
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int m_iCode;
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bool IsCourse() const { return m_pCourse != NULL; }
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bool IsLocked() const;
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};
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class UnlockManager
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{
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friend struct UnlockEntry;
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public:
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UnlockManager();
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// returns # of points till next unlock - used for ScreenUnlock
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float PointsUntilNextUnlock( UnlockType t ) const;
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float ArcadePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_ARCADE_POINTS); }
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float DancePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_DANCE_POINTS); }
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float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_SONG_POINTS); }
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// Used on select screens:
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bool SongIsLocked( const Song *song ) const;
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bool SongIsRouletteOnly( const Song *song ) const;
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bool CourseIsLocked( const Course *course ) const;
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// Gets number of unlocks for title screen
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int GetNumUnlocks() const;
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const UnlockEntry *FindLockEntry( CString lockname ) const;
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void GetPoints( const Profile *pProfile, float fScores[NUM_UNLOCK_TYPES] ) const;
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void UnlockCode( int num );
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// unlocks the song's code
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void UnlockSong( const Song *song );
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// All locked songs are stored here
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vector<UnlockEntry> m_SongEntries;
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// If global song or course points change, call to update
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void UpdateSongs();
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private:
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// read unlocks
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bool Load();
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const UnlockEntry *FindSong( const Song *pSong ) const;
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const UnlockEntry *FindCourse( const Course *pCourse ) const;
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set<int> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted
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};
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extern UnlockManager* UNLOCKMAN; // global and accessable from anywhere in program
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#endif
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/*
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* (c) 2001-2004 Kevin Slaughter, Andrew Wong, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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