ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals - Only Perfect or better increments combo in courses
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@@ -175,7 +175,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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{
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iTotalMeter += m_apCourseNotes[i]->GetMeter();
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m_apCourseNotes[i]->GetNoteData( ¬edata );
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iTotalPossibleDancePoints += m_pScoreKeeper[p]->GetPossibleDancePoints( ¬edata );
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iTotalPossibleDancePoints += m_pScoreKeeper[GAMESTATE->m_MasterPlayerNumber]->GetPossibleDancePoints( ¬edata );
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}
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GAMESTATE->m_CurStageStats.pSong = NULL;
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@@ -346,7 +346,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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m_MaxCombo.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenGameplay max combo numbers") );
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m_MaxCombo.SetXY( MAXCOMBO_X, MAXCOMBO_Y );
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m_MaxCombo.SetZoom( MAXCOMBO_ZOOM );
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m_MaxCombo.SetText( ssprintf("%d", m_Player[GAMESTATE->m_MasterPlayerNumber].GetPlayersMaxCombo()) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
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m_MaxCombo.SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iCurCombo[GAMESTATE->m_MasterPlayerNumber]) ); /* TODO: Make this work for both players */
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this->AddChild( &m_MaxCombo );
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for( p=0; p<NUM_PLAYERS; p++ )
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@@ -798,7 +798,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID )
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m_MaxCombo.SetText( ssprintf("%d", m_Player[GAMESTATE->m_MasterPlayerNumber].GetPlayersMaxCombo()) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
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m_MaxCombo.SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iCurCombo[GAMESTATE->m_MasterPlayerNumber]) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
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//LOG->Trace( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
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