add pref ConstantUpdateDeltaSeconds
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@@ -202,6 +202,10 @@ public:
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int m_iMaxHighScoresPerListForPlayer;
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bool m_bCelShadeModels;
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/* experimental: force a specific update rate. This prevents big
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* animation jumps on frame skips. */
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float m_fConstantUpdateDeltaSeconds; // 0 to disable
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// Number of seconds it takes for a button on the controller to release
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// after pressed.
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float m_fPadStickSeconds;
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