StyleInput_INVALID -> Column_INVALID
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@@ -346,7 +346,7 @@ void ScreenNameEntry::Input( const InputEventPlus &input )
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return; // ignore
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const int iCol = GAMESTATE->m_pCurStyle->GameInputToStyleInput( input.GameI );
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if( iCol != StyleInput_INVALID && m_bStillEnteringName[input.MenuI.player])
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if( iCol != Column_INVALID && m_bStillEnteringName[input.MenuI.player])
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{
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int iStringIndex = m_ColToStringIndex[input.MenuI.player][iCol];
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if( iStringIndex != -1 )
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