From 9da1ae32482049e93dfd0aa90ddfbd63a74482dd Mon Sep 17 00:00:00 2001 From: sigatrev Date: Wed, 23 Apr 2014 22:47:47 -0500 Subject: [PATCH] remove FinishStage from Net screens FinishStage is handled by ScreenGameplay now. --- src/ScreenNetRoom.cpp | 2 -- src/ScreenNetSelectMusic.cpp | 3 --- 2 files changed, 5 deletions(-) diff --git a/src/ScreenNetRoom.cpp b/src/ScreenNetRoom.cpp index 792d9ed7af..0a3b210b9a 100644 --- a/src/ScreenNetRoom.cpp +++ b/src/ScreenNetRoom.cpp @@ -27,8 +27,6 @@ REGISTER_SCREEN_CLASS( ScreenNetRoom ); void ScreenNetRoom::Init() { - GAMESTATE->FinishStage(); - ScreenNetSelectBase::Init(); m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel") ); diff --git a/src/ScreenNetSelectMusic.cpp b/src/ScreenNetSelectMusic.cpp index 0ea1c3c2d5..e4ac40a722 100644 --- a/src/ScreenNetSelectMusic.cpp +++ b/src/ScreenNetSelectMusic.cpp @@ -39,9 +39,6 @@ REGISTER_SCREEN_CLASS( ScreenNetSelectMusic ); void ScreenNetSelectMusic::Init() { - // Finish any previous stage. It's OK to call this when we haven't played a stage yet. - GAMESTATE->FinishStage(); - ScreenNetSelectBase::Init(); SAMPLE_MUSIC_PREVIEW_MODE.Load( m_sName, "SampleMusicPreviewMode" );