no need to template Luna specializations
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@@ -925,8 +925,7 @@ void Sprite::SetPlaybackRate( float f ) { GetTexture()->SetPlaybackRate(f); }
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaSprite : public Luna<T>
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class LunaSprite: public Luna<Sprite>
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{
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public:
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LunaSprite() { LUA->Register( Register ); }
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