no need to template Luna specializations
This commit is contained in:
@@ -1975,8 +1975,7 @@ void GameState::RevertSyncChanges()
|
||||
// lua start
|
||||
#include "LuaBinding.h"
|
||||
|
||||
template<class T>
|
||||
class LunaGameState : public Luna<T>
|
||||
class LunaGameState: public Luna<GameState>
|
||||
{
|
||||
public:
|
||||
LunaGameState() { LUA->Register( Register ); }
|
||||
|
||||
Reference in New Issue
Block a user