no need to template Luna specializations
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@@ -328,8 +328,7 @@ void ActorFrame::SetDrawByZPosition( bool b )
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaActorFrame : public Luna<T>
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class LunaActorFrame : public Luna<ActorFrame>
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{
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public:
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LunaActorFrame() { LUA->Register( Register ); }
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