add WinMain. I'm not sure if this is needed for the Xbox; if it is, remove the
#ifdefs.
This commit is contained in:
@@ -5,6 +5,7 @@
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#ifdef _WINDOWS
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#ifdef _WINDOWS
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# include <windows.h>
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# include <windows.h>
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#endif
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#endif
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#include "StepMania.h"
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struct tm *my_localtime_r( const time_t *timep, struct tm *result )
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struct tm *my_localtime_r( const time_t *timep, struct tm *result )
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{
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{
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@@ -29,6 +30,62 @@ void my_usleep( unsigned long usec )
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Sleep( usec/1000 );
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Sleep( usec/1000 );
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}
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}
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#if defined(WINDOWS)
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/* Ugh. Windows doesn't give us the argv[] parser; all it gives is CommandLineToArgvW,
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* which is NT-only, so we have to do this ourself. Don't be fancy; only handle double
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* quotes. */
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int GetWin32CmdLine( char** &argv )
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{
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char *pCmdLine = GetCommandLine();
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int argc = 0;
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argv = NULL;
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int i = 0;
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while( pCmdLine[i] )
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{
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argv = (char **) realloc( argv, (argc+1) * sizeof(char *) );
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argv[argc] = pCmdLine+i;
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++argc;
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/* Skip to the end of this argument. */
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while( pCmdLine[i] && pCmdLine[i] != ' ' )
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{
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if( pCmdLine[i] == '"' )
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{
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/* Erase the quote. */
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memmove( pCmdLine+i, pCmdLine+i+1, strlen(pCmdLine+i+1)+1 );
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/* Skip to the close quote. */
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while( pCmdLine[i] && pCmdLine[i] != '"' )
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++i;
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/* Erase the close quote. */
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if( pCmdLine[i] == '"' )
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memmove( pCmdLine+i, pCmdLine+i+1, strlen(pCmdLine+i+1)+1 );
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}
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else
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++i;
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}
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if( pCmdLine[i] == ' ' )
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{
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pCmdLine[i] = '\0';
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++i;
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}
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}
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return argc;
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}
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int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char *pCmdLine, int nCmdShow )
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{
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char **argv;
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int argc = GetWin32CmdLine( argv );
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return main( argc, argv );
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}
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#endif
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/*
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/*
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* (c) 2004 Glenn Maynard
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* (c) 2004 Glenn Maynard
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* All rights reserved.
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* All rights reserved.
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