Merge pull request #380 from kyzentun/pref_hide_note

Preference and mod for hiding notes that are hit
This commit is contained in:
Kyzentun
2014-12-01 16:14:51 -07:00
12 changed files with 53 additions and 10 deletions
+11 -6
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@@ -4,28 +4,33 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
________________________________________________________________________________
2014/11/22
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* [Preferences] MinTNSToHideNotes preference added. [kyzentun]
* [PlayerOptions] MinTNSToHideNotes mod added. [kyzentun]
2014/11/15
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* [Preferences] Default Fail Type preference mechanism changed internally again.
Set your Default Fail Type preference again.
Set your Default Fail Type preference again. [kyzentun]
2014/11/05
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* [ScreenPrompt] Answer OnCommand metrics fixed to actually work.
* [ScreenPrompt] Answer OnCommand metrics fixed to actually work. [kyzentun]
2014/11/01
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* [RollingNumbers] Cropping and color during tweens fixed.
* [RollingNumbers] Cropping and color during tweens fixed. [kyzentun]
2014/10/23
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* [Global] approach, multiapproach, lerp, and lerp_color lua functions added.
* [Global] approach, multiapproach, lerp, and lerp_color lua functions added. [kyzentun]
2014/10/20
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* [StageStats] GetStepsSeconds function added.
* [StageStats] GetStepsSeconds function added. [kyzentun]
* [Steps] If an unrecognized step type is saved, preserve that step instead of
deleting it. A warning will be placed in the log file during song load.
deleting it. A warning will be placed in the log file during song load. [kyzentun]
================================================================================
StepMania 5.0 beta 4a | 20141015
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@@ -1053,6 +1053,7 @@
<Function name='MaxScrollBPM'/>
<Function name='Mines'/>
<Function name='Mini'/>
<Function name='MinTNSToHideNotes' />
<Function name='Mirror'/>
<Function name='MMod'/>
<Function name='MuteOnError'/>
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@@ -3097,6 +3097,7 @@ save yourself some time, copy this for undocumented things:
</Function>
<Function name='Mines' return='bool' arguments='bool value'> </Function>
<Function name='Mini' return='float, float' arguments='float value, float approach_speed'> </Function>
<Function name='MinTNSToHideNotes' return='TapNoteScore' arguments='TapNoteScore tns'> Sets the min TapNoteScore required for the notes to disappear after being hit. </Function>
<Function name='Mirror' return='bool' arguments='bool value'> </Function>
<Function name='MMod' return='float, float' arguments='float value, float approach_speed'>
If the player has a MMod set, returns the value of that MMod and its associated approach speed. Returns nil otherwise.<br />