fix assert when switching from rave to arcade
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@@ -301,9 +301,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( p ))
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FOREACH_PlayerNumber( p )
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{
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m_sprNonPresence[p].SetName( ssprintf("NonPresenceP%d",p+1) );
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m_sprNonPresence[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic nonpresence p%d",p+1)) );
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@@ -378,24 +377,21 @@ void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
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// m_DifficultyList.Show();
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}
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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ON_COMMAND( m_sprDifficultyFrame[p] );
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ON_COMMAND( m_sprMeterFrame[p] );
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ON_COMMAND( m_DifficultyIcon[p] );
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ON_COMMAND( m_AutoGenIcon[p] );
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{
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FOREACH_HumanPlayer( p )
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{
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ON_COMMAND( m_sprDifficultyFrame[p] );
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ON_COMMAND( m_sprMeterFrame[p] );
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ON_COMMAND( m_DifficultyIcon[p] );
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ON_COMMAND( m_AutoGenIcon[p] );
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}
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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ON_COMMAND( m_sprNonPresence[p] );
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FOREACH_PlayerNumber( p )
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{
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ON_COMMAND( m_sprNonPresence[p] );
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}
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}
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}
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@@ -414,24 +410,21 @@ void ScreenSelectMusic::TweenSongPartsOffScreen( bool Final )
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m_DifficultyList.Hide();
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}
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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OFF_COMMAND( m_sprDifficultyFrame[p] );
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OFF_COMMAND( m_sprMeterFrame[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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OFF_COMMAND( m_AutoGenIcon[p] );
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{
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FOREACH_HumanPlayer( p )
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{
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OFF_COMMAND( m_sprDifficultyFrame[p] );
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OFF_COMMAND( m_sprMeterFrame[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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OFF_COMMAND( m_AutoGenIcon[p] );
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}
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( GAMESTATE->IsPlayerEnabled( p ))
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continue; // skip
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OFF_COMMAND( m_sprNonPresence[p] );
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FOREACH_PlayerNumber( p )
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{
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OFF_COMMAND( m_sprNonPresence[p] );
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}
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}
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}
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