diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 941081b3b3..eafd2f94dd 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1623,6 +1623,8 @@ void ScreenGameplay::UpdateLights() { if( !LIGHTSMAN->IsEnabled() ) return; + if( m_CabinetLightsNoteData.GetNumTracks() == 0 ) // light data wasn't loaded + return; const Style* pStyle = GAMESTATE->GetCurrentStyle(); bool bBlinkCabinetLight[NUM_CABINET_LIGHTS];