Another simple one.
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@@ -310,11 +310,11 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asD
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GLhandleARB hShader = glCreateShaderObjectARB( ShaderType );
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GLhandleARB hShader = glCreateShaderObjectARB( ShaderType );
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vector<const GLcharARB *> apData;
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vector<const GLcharARB *> apData;
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vector<GLint> aiLength;
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vector<GLint> aiLength;
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FOREACH( RString, asDefines, s )
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for (RString &s : asDefines)
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{
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{
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*s = ssprintf( "#define %s\n", s->c_str() );
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s = ssprintf( "#define %s\n", s.c_str() );
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apData.push_back( s->data() );
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apData.push_back( s.data() );
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aiLength.push_back( s->size() );
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aiLength.push_back( s.size() );
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}
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}
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apData.push_back( "#line 1\n" );
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apData.push_back( "#line 1\n" );
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aiLength.push_back( 8 );
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aiLength.push_back( 8 );
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