Another simple one.

This commit is contained in:
Jason Felds
2013-05-01 23:01:55 -04:00
parent e61e09973a
commit 9d19421b7a
+4 -4
View File
@@ -310,11 +310,11 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asD
GLhandleARB hShader = glCreateShaderObjectARB( ShaderType ); GLhandleARB hShader = glCreateShaderObjectARB( ShaderType );
vector<const GLcharARB *> apData; vector<const GLcharARB *> apData;
vector<GLint> aiLength; vector<GLint> aiLength;
FOREACH( RString, asDefines, s ) for (RString &s : asDefines)
{ {
*s = ssprintf( "#define %s\n", s->c_str() ); s = ssprintf( "#define %s\n", s.c_str() );
apData.push_back( s->data() ); apData.push_back( s.data() );
aiLength.push_back( s->size() ); aiLength.push_back( s.size() );
} }
apData.push_back( "#line 1\n" ); apData.push_back( "#line 1\n" );
aiLength.push_back( 8 ); aiLength.push_back( 8 );