Add @briefs to the Luna classes.

Yeah...there was a lot. */
This commit is contained in:
Jason Felds
2011-02-19 12:26:18 -05:00
parent 1a1ff7d701
commit 9d13036e08
91 changed files with 102 additions and 3 deletions
+1
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@@ -1307,6 +1307,7 @@ Actor::TweenInfo &Actor::TweenInfo::operator=( const TweenInfo &rhs )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Actor. */
class LunaActor : public Luna<Actor>
{
public:
+1
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@@ -451,6 +451,7 @@ void ActorFrame::SetDrawByZPosition( bool b )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ActorFrame. */
class LunaActorFrame : public Luna<ActorFrame>
{
public:
+1
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@@ -67,6 +67,7 @@ void ActorFrameTexture::DrawPrimitives()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ActorFrameTexture. */
class LunaActorFrameTexture : public Luna<ActorFrameTexture>
{
public:
+1
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@@ -134,6 +134,7 @@ bool ActorMultiTexture::EarlyAbortDraw() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ActorMultiTexture. */
class LunaActorMultiTexture: public Luna<ActorMultiTexture>
{
public:
+1
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@@ -33,6 +33,7 @@ void ActorProxy::LoadFromNode( const XNode* pNode )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ActorProxy. */
class LunaActorProxy: public Luna<ActorProxy>
{
public:
+1
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@@ -309,6 +309,7 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ActorScroller. */
class LunaActorScroller: public Luna<ActorScroller>
{
public:
+1
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@@ -53,6 +53,7 @@ void ActorSound::LoadFromNode( const XNode* pNode )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ActorSound. */
class LunaActorSound: public Luna<ActorSound>
{
public:
+1
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@@ -166,6 +166,7 @@ void AnnouncerManager::NextAnnouncer()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the AnnouncerManager. */
class LunaAnnouncerManager: public Luna<AnnouncerManager>
{
public:
+1
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@@ -232,6 +232,7 @@ void Banner::LoadFromSortOrder( SortOrder so )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Banner. */
class LunaBanner: public Luna<Banner>
{
public:
+2
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@@ -794,6 +794,8 @@ void BitmapText::Attribute::FromStack( lua_State *L, int iPos )
// lua start
#include "FontCharAliases.h"
/** @brief Allow Lua to have access to the BitmapText. */
class LunaBitmapText: public Luna<BitmapText>
{
public:
+1
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@@ -198,6 +198,7 @@ void Character::UndemandGraphics()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Character. */
class LunaCharacter: public Luna<Character>
{
public:
+1
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@@ -120,6 +120,7 @@ Character* CharacterManager::GetCharacterFromID( RString sCharacterID )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the CharacterManager. */
class LunaCharacterManager: public Luna<CharacterManager>
{
public:
+1
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@@ -112,6 +112,7 @@ void ComboGraph::Set( const StageStats &s, const PlayerStageStats &pss )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ComboGraph. */
class LunaComboGraph: public Luna<ComboGraph>
{
public:
+2 -1
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@@ -95,7 +95,8 @@ void ControllerStateDisplay::Update( float fDelta )
}
}
// lua start
/** @brief Allow Lua to have access to the ControllerStateDisplay. */
class LunaControllerStateDisplay: public Luna<ControllerStateDisplay>
{
public:
+2
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@@ -88,6 +88,7 @@ int CourseEntry::GetNumModChanges() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the CourseEntry. */
class LunaCourseEntry: public Luna<CourseEntry>
{
public:
@@ -1045,6 +1046,7 @@ bool Course::Matches( RString sGroup, RString sCourse ) const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Course. */
class LunaCourse: public Luna<Course>
{
public:
+1
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@@ -145,6 +145,7 @@ void CourseContentsList::SetItemFromGameState( Actor *pActor, int iCourseEntryIn
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the CourseContentsList. */
class LunaCourseContentsList: public Luna<CourseContentsList>
{
public:
+1
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@@ -430,6 +430,7 @@ RString CryptManager::GenerateRandomUUID()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the CryptManager. */
class LunaCryptManager: public Luna<CryptManager>
{
public:
+1
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@@ -95,6 +95,7 @@ void DifficultyIcon::SetFromDifficulty( Difficulty dc )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the DifficultyIcon. */
class LunaDifficultyIcon: public Luna<DifficultyIcon>
{
public:
+1
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@@ -379,6 +379,7 @@ void StepsDisplayList::HandleMessage( const Message &msg )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the StepsDisplayList. */
class LunaStepsDisplayList: public Luna<StepsDisplayList>
{
public:
+1
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@@ -255,6 +255,7 @@ void FadingBanner::LoadCourseFallback()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the FadingBanner. */
class LunaFadingBanner: public Luna<FadingBanner>
{
public:
+1
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@@ -42,6 +42,7 @@ const Game::PerButtonInfo *Game::GetPerButtonInfo( GameButton gb ) const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Game. */
class LunaGame: public Luna<Game>
{
public:
+1
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@@ -855,6 +855,7 @@ bool GameCommand::IsZero() const
#include "Steps.h"
#include "Character.h"
/** @brief Allow Lua to have access to the GameCommand. */
class LunaGameCommand: public Luna<GameCommand>
{
public:
+1
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@@ -3103,6 +3103,7 @@ const Style* GameManager::GameAndStringToStyle( const Game *game, RString sStyle
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the GameManager. */
class LunaGameManager: public Luna<GameManager>
{
public:
+1
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@@ -781,6 +781,7 @@ float GameSoundManager::GetPlayerBalance( PlayerNumber pn )
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the GameSoundManager. */
class LunaGameSoundManager: public Luna<GameSoundManager>
{
public:
+1
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@@ -2174,6 +2174,7 @@ MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp )
#include "LuaBinding.h"
#include "Game.h"
/** @brief Allow Lua to have access to the GameState. */
class LunaGameState: public Luna<GameState>
{
public:
+1
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@@ -36,6 +36,7 @@ void GradeDisplay::SetGrade( Grade grade )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the GradeDisplay. */
class LunaGradeDisplay: public Luna<GradeDisplay>
{
public:
+1
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@@ -275,6 +275,7 @@ void GraphDisplay::UpdateVerts()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the GraphDisplay. */
class LunaGraphDisplay: public Luna<GraphDisplay>
{
public:
+1
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@@ -187,6 +187,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the GrooveRadar. */
class LunaGrooveRadar: public Luna<GrooveRadar>
{
public:
+2
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@@ -62,6 +62,8 @@ void HelpDisplay::Update( float fDeltaTime )
#include "LuaBinding.h"
#include "FontCharAliases.h"
/** @brief Allow Lua to have access to the HelpDisplay. */
class LunaHelpDisplay: public Luna<HelpDisplay>
{
public:
+1
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@@ -95,6 +95,7 @@ void HoldJudgment::HandleMessage( const Message &msg )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the HoldJudgment. */
class LunaHoldJudgment: public Luna<HoldJudgment>
{
public:
+1
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@@ -19,6 +19,7 @@ LifeMeter *LifeMeter::MakeLifeMeter( SongOptions::LifeType t )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the LifeMeter. */
class LunaLifeMeter: public Luna<LifeMeter>
{
public:
+1
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@@ -240,6 +240,7 @@ void LifeMeterBattery::Update( float fDeltaTime )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the LifeMeterBattery. */
class LunaLifeMeterBattery: public Luna<LifeMeterBattery>
{
public:
+1
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@@ -32,6 +32,7 @@ protected:
static int PushEqual( lua_State *L );
};
/** @brief Allow the binding of Lua to various classes. */
template <typename Type>
class Luna: public LuaBinding
{
+1
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@@ -713,6 +713,7 @@ void MemoryCardManager::UnPauseMountingThread()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the MemoryCardManager. */
class LunaMemoryCardManager: public Luna<MemoryCardManager>
{
public:
+1
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@@ -194,6 +194,7 @@ void MenuTimer::SetText( float fSeconds )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the MenuTimer. */
class LunaMenuTimer: public Luna<MenuTimer>
{
public:
+1
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@@ -273,6 +273,7 @@ void MessageSubscriber::UnsubscribeAll()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the MessageManager. */
class LunaMessageManager: public Luna<MessageManager>
{
public:
+1
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@@ -176,6 +176,7 @@ void ModIconRow::SetFromGameState()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ModIconRow. */
class LunaModIconRow: public Luna<ModIconRow>
{
public:
+1
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@@ -769,6 +769,7 @@ bool Model::MaterialsNeedNormals() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Model. */
class LunaModel: public Luna<Model>
{
public:
+1
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@@ -444,6 +444,7 @@ RString NoteSkinManager::GetPathFromDirAndFile( const RString &sDir, const RStri
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the NoteSkinManager. */
class LunaNoteSkinManager: public Luna<NoteSkinManager>
{
public:
+1
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@@ -276,6 +276,7 @@ void PaneDisplay::SetFromGameState()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the PaneDisplay. */
class LunaPaneDisplay: public Luna<PaneDisplay>
{
public:
+1
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@@ -207,6 +207,7 @@ bool PercentageDisplay::ShowDancePointsNotPercentage() const
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the PercentageDisplay. */
class LunaPercentageDisplay: public Luna<PercentageDisplay>
{
public:
+1
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@@ -3240,6 +3240,7 @@ RString Player::ApplyRandomAttack()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Player. */
class LunaPlayer: public Luna<Player>
{
public:
+1
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@@ -668,6 +668,7 @@ LuaFunction( FormatPercentScore, PlayerStageStats::FormatPercentScore( FArg(1) )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the PlayerStageStats. */
class LunaPlayerStageStats: public Luna<PlayerStageStats>
{
public:
+1
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@@ -192,6 +192,7 @@ int PlayerState::GetSumOfActiveAttackLevels() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the PlayerState. */
class LunaPlayerState: public Luna<PlayerState>
{
public:
+1
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@@ -521,6 +521,7 @@ RString PrefsManager::GetPreferencesSection() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the PrefsManager. */
class LunaPrefsManager: public Luna<PrefsManager>
{
public:
+1
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@@ -1937,6 +1937,7 @@ RString Profile::MakeFileNameNoExtension( RString sFileNameBeginning, int iIndex
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Profile. */
class LunaProfile: public Luna<Profile>
{
public:
+1
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@@ -799,6 +799,7 @@ int ProfileManager::GetNumLocalProfiles() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ProfileManager. */
class LunaProfileManager: public Luna<ProfileManager>
{
public:
+1
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@@ -91,6 +91,7 @@ void RadarValues::FromString( RString sRadarValues )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RadarValues. */
class LunaRadarValues: public Luna<RadarValues>
{
public:
+2
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@@ -994,6 +994,8 @@ void RageCompiledGeometry::Set( const vector<msMesh> &vMeshes, bool bNeedsNormal
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RageDisplay. */
class LunaRageDisplay: public Luna<RageDisplay>
{
public:
+1
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@@ -316,6 +316,7 @@ int32_t FileReading::read_32_le( RageFileBasic &f, RString &sError )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RageFile. */
class LunaRageFile: public Luna<RageFile>
{
public:
+1
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@@ -1036,6 +1036,7 @@ unsigned int GetHashForDirectory( const RString &sDir )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RageFileManager. */
class LunaRageFileManager: public Luna<RageFileManager>
{
public:
+1
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@@ -176,6 +176,7 @@ RString RageInput::GetDisplayDevicesString() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RageInput. */
class LunaRageInput: public Luna<RageInput>
{
public:
+1
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@@ -647,6 +647,7 @@ void RageSound::SetStopModeFromString( const RString &sStopMode )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RageSound. */
class LunaRageSound: public Luna<RageSound>
{
public:
+1
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@@ -68,6 +68,7 @@ const RectF *RageTexture::GetTextureCoordRect( int iFrameNo ) const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RageTexture. */
class LunaRageTexture: public Luna<RageTexture>
{
public:
+1
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@@ -75,6 +75,7 @@ void RageTextureRenderTarget::FinishRenderingTo()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RageTextureRenderTarget. */
class LunaRageTextureRenderTarget: public Luna<RageTextureRenderTarget>
{
public:
+1
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@@ -99,6 +99,7 @@ void RollingNumbers::UpdateText()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RollingNumbers. */
class LunaRollingNumbers: public Luna<RollingNumbers>
{
public:
+1
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@@ -68,6 +68,7 @@ void ScoreDisplayAliveTime::UpdateNumber()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScoreDisplayAliveTime. */
class LunaScoreDisplayAliveTime: public Luna<ScoreDisplayAliveTime>
{
public:
+1
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@@ -72,6 +72,7 @@ void ScoreDisplayCalories::UpdateNumber()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScoreDisplayCalories. */
class LunaScoreDisplayCalories: public Luna<ScoreDisplayCalories>
{
public:
+1
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@@ -279,6 +279,7 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Screen. */
class LunaScreen: public Luna<Screen>
{
public:
+1
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@@ -165,6 +165,7 @@ void ScreenAttract::GoToStartScreen( RString sScreenName )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenAttract. */
class LunaScreenAttract: public Luna<ScreenAttract>
{
public:
+1
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@@ -4066,6 +4066,7 @@ void ScreenEdit::DoHelp()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenEdit. */
class LunaScreenEdit: public Luna<ScreenEdit>
{
public:
+1
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@@ -730,6 +730,7 @@ void ScreenEvaluation::HandleMenuStart()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenEvaluation. */
class LunaScreenEvaluation: public Luna<ScreenEvaluation>
{
public:
+2
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@@ -2838,6 +2838,7 @@ bool ScreenGameplay::LoadReplay()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenGameplay. */
class LunaScreenGameplay: public Luna<ScreenGameplay>
{
public:
@@ -2896,6 +2897,7 @@ public:
LUA_REGISTER_DERIVED_CLASS( ScreenGameplay, ScreenWithMenuElements )
/** @brief Allow Lua to have access to the PlayerInfo. */
class LunaPlayerInfo: public Luna<PlayerInfo>
{
public:
+1
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@@ -301,6 +301,7 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenHowToPlay. */
class LunaScreenHowToPlay: public Luna<ScreenHowToPlay>
{
public:
+1
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@@ -866,6 +866,7 @@ void ScreenManager::PlaySharedBackgroundOffCommand()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenManager. */
class LunaScreenManager: public Luna<ScreenManager>
{
public:
+1
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@@ -238,6 +238,7 @@ bool ScreenNameEntryTraditional::Backspace( PlayerNumber pn )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenNameEntryTraditional. */
class LunaScreenNameEntryTraditional: public Luna<ScreenNameEntryTraditional>
{
public:
+1
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@@ -226,6 +226,7 @@ void ScreenNetEvaluation::UpdateStats()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenNetEvaluation. */
class LunaScreenNetEvaluation: public Luna<ScreenNetEvaluation>
{
public:
+1
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@@ -1277,6 +1277,7 @@ void ScreenOptions::MenuUpDown( const InputEventPlus &input, int iDir )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenOptions. */
class LunaScreenOptions: public Luna<ScreenOptions>
{
public:
+1
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@@ -150,6 +150,7 @@ void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenPlayerOptions. */
class LunaScreenPlayerOptions: public Luna<ScreenPlayerOptions>
{
public:
+1
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@@ -37,6 +37,7 @@ void ScreenProfileLoad::Continue()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenProfileLoad. */
class LunaScreenProfileLoad: public Luna<ScreenProfileLoad>
{
public:
+1
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@@ -25,6 +25,7 @@ void ScreenProfileSave::Continue()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenProfileSave. */
class LunaScreenProfileSave: public Luna<ScreenProfileSave>
{
public:
+2
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@@ -251,6 +251,8 @@ void ScreenPrompt::TweenOffScreen()
// lua start
/*
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenPrompt.
class LunaScreenPrompt: public Luna<ScreenPrompt>
{
public:
+1
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@@ -942,6 +942,7 @@ float ScreenSelectMaster::GetCursorY( PlayerNumber pn )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenSelectMaster. */
class LunaScreenSelectMaster: public Luna<ScreenSelectMaster>
{
public:
+1
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@@ -1856,6 +1856,7 @@ void ScreenSelectMusic::AfterMusicChange()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenSelectMusic. */
class LunaScreenSelectMusic: public Luna<ScreenSelectMusic>
{
public:
+1
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@@ -213,6 +213,7 @@ bool ScreenSelectProfile::Finish(){
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenSelectProfile. */
class LunaScreenSelectProfile: public Luna<ScreenSelectProfile>
{
public:
+1 -1
View File
@@ -539,7 +539,7 @@ void ScreenTextEntry::LoadFromTextEntrySettings( const TextEntrySettings &settin
BeginScreen();
}
// lua start
/** @brief Allow Lua to have access to the ScreenTextEntry. */
class LunaScreenTextEntry: public Luna<ScreenTextEntry>
{
public:
+2 -1
View File
@@ -364,7 +364,7 @@ void ScreenWithMenuElementsSimple::MenuBack( const InputEventPlus &input )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenWithMenuElements. */
class LunaScreenWithMenuElements: public Luna<ScreenWithMenuElements>
{
public:
@@ -378,6 +378,7 @@ public:
LUA_REGISTER_DERIVED_CLASS( ScreenWithMenuElements, Screen )
/** @brief Allow Lua to have access to the ScreenWithMenuElementsSimple. */
class LunaScreenWithMenuElementsSimple: public Luna<ScreenWithMenuElementsSimple>
{
public:
+1
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@@ -1457,6 +1457,7 @@ bool Song::IsMarathon() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Song. */
class LunaSong: public Luna<Song>
{
public:
+1
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@@ -1785,6 +1785,7 @@ int SongManager::GetSongRank(Song* pSong)
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the SongManager. */
class LunaSongManager: public Luna<SongManager>
{
public:
+1
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@@ -1084,6 +1084,7 @@ void Sprite::AddImageCoords( float fX, float fY )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Sprite. */
class LunaSprite: public Luna<Sprite>
{
public:
+1
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@@ -331,6 +331,7 @@ int StageStats::GetMinimumMissCombo() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the StageStats. */
class LunaStageStats: public Luna<StageStats>
{
public:
+1
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@@ -345,6 +345,7 @@ void StatsManager::GetStepsInUse( set<Steps*> &apInUseOut ) const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the StatsManager. */
class LunaStatsManager: public Luna<StatsManager>
{
public:
+1
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@@ -267,6 +267,7 @@ void StepsDisplay::SetInternal( const SetParams &params )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the StepsDisplay. */
class LunaStepsDisplay: public Luna<StepsDisplay>
{
public:
+1
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@@ -114,6 +114,7 @@ RString Style::ColToButtonName( int iCol ) const
// Lua bindings
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Style. */
class LunaStyle: public Luna<Style>
{
public:
+1
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@@ -86,6 +86,7 @@ void TextBanner::SetFromSong( const Song *pSong )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the TextBanner. */
class LunaTextBanner: public Luna<TextBanner>
{
public:
+1
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@@ -1237,6 +1237,7 @@ RString ThemeManager::GetBlankGraphicPath()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ThemeManager. */
class LunaThemeManager: public Luna<ThemeManager>
{
public:
+1
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@@ -778,6 +778,7 @@ void TimingData::NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, i
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the TimingData. */
class LunaTimingData: public Luna<TimingData>
{
public:
+3
View File
@@ -43,6 +43,8 @@ bool TrailEntry::ContainsTransformOrTurn() const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the TrailEntry. */
class LunaTrailEntry: public Luna<TrailEntry>
{
public:
@@ -222,6 +224,7 @@ bool Trail::ContainsSong( const Song *pSong ) const
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Trail. */
class LunaTrail: public Luna<Trail>
{
public:
+2
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@@ -658,6 +658,7 @@ void UnlockManager::GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vecto
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the UnlockEntry. */
class LunaUnlockEntry: public Luna<UnlockEntry>
{
public:
@@ -718,6 +719,7 @@ public:
LUA_REGISTER_CLASS( UnlockEntry )
/** @brief Allow Lua to have access to the UnlockManager. */
class LunaUnlockManager: public Luna<UnlockManager>
{
public:
+1
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@@ -506,6 +506,7 @@ int WheelBase::FirstVisibleIndex()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the WheelBase. */
class LunaWheelBase: public Luna<WheelBase>
{
public:
+1
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@@ -118,6 +118,7 @@ void WorkoutGraph::SetFromGameStateAndHighlightSong( int iSongIndex )
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the WorkoutGraph. */
class LunaWorkoutGraph: public Luna<WorkoutGraph>
{
public: