Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -1084,6 +1084,7 @@ void Sprite::AddImageCoords( float fX, float fY )
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the Sprite. */
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class LunaSprite: public Luna<Sprite>
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{
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public:
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