Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -942,6 +942,7 @@ float ScreenSelectMaster::GetCursorY( PlayerNumber pn )
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ScreenSelectMaster. */
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class LunaScreenSelectMaster: public Luna<ScreenSelectMaster>
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{
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public:
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