Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -2838,6 +2838,7 @@ bool ScreenGameplay::LoadReplay()
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ScreenGameplay. */
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class LunaScreenGameplay: public Luna<ScreenGameplay>
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{
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public:
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@@ -2896,6 +2897,7 @@ public:
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LUA_REGISTER_DERIVED_CLASS( ScreenGameplay, ScreenWithMenuElements )
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/** @brief Allow Lua to have access to the PlayerInfo. */
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class LunaPlayerInfo: public Luna<PlayerInfo>
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{
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public:
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