Add @briefs to the Luna classes.

Yeah...there was a lot. */
This commit is contained in:
Jason Felds
2011-02-19 12:26:18 -05:00
parent 1a1ff7d701
commit 9d13036e08
91 changed files with 102 additions and 3 deletions
+2
View File
@@ -2838,6 +2838,7 @@ bool ScreenGameplay::LoadReplay()
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenGameplay. */
class LunaScreenGameplay: public Luna<ScreenGameplay>
{
public:
@@ -2896,6 +2897,7 @@ public:
LUA_REGISTER_DERIVED_CLASS( ScreenGameplay, ScreenWithMenuElements )
/** @brief Allow Lua to have access to the PlayerInfo. */
class LunaPlayerInfo: public Luna<PlayerInfo>
{
public: