Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -75,6 +75,7 @@ void RageTextureRenderTarget::FinishRenderingTo()
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the RageTextureRenderTarget. */
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class LunaRageTextureRenderTarget: public Luna<RageTextureRenderTarget>
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{
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public:
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