Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -994,6 +994,8 @@ void RageCompiledGeometry::Set( const vector<msMesh> &vMeshes, bool bNeedsNormal
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the RageDisplay. */
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class LunaRageDisplay: public Luna<RageDisplay>
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{
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public:
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