Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -276,6 +276,7 @@ void PaneDisplay::SetFromGameState()
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the PaneDisplay. */
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class LunaPaneDisplay: public Luna<PaneDisplay>
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{
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public:
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