Add @briefs to the Luna classes.

Yeah...there was a lot. */
This commit is contained in:
Jason Felds
2011-02-19 12:26:18 -05:00
parent 1a1ff7d701
commit 9d13036e08
91 changed files with 102 additions and 3 deletions
+1
View File
@@ -781,6 +781,7 @@ float GameSoundManager::GetPlayerBalance( PlayerNumber pn )
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the GameSoundManager. */
class LunaGameSoundManager: public Luna<GameSoundManager>
{
public: