Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -781,6 +781,7 @@ float GameSoundManager::GetPlayerBalance( PlayerNumber pn )
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the GameSoundManager. */
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class LunaGameSoundManager: public Luna<GameSoundManager>
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{
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public:
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