Add @briefs to the Luna classes.

Yeah...there was a lot. */
This commit is contained in:
Jason Felds
2011-02-19 12:26:18 -05:00
parent 1a1ff7d701
commit 9d13036e08
91 changed files with 102 additions and 3 deletions
+1
View File
@@ -855,6 +855,7 @@ bool GameCommand::IsZero() const
#include "Steps.h"
#include "Character.h"
/** @brief Allow Lua to have access to the GameCommand. */
class LunaGameCommand: public Luna<GameCommand>
{
public: