Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -855,6 +855,7 @@ bool GameCommand::IsZero() const
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#include "Steps.h"
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#include "Character.h"
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/** @brief Allow Lua to have access to the GameCommand. */
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class LunaGameCommand: public Luna<GameCommand>
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{
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public:
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