Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -794,6 +794,8 @@ void BitmapText::Attribute::FromStack( lua_State *L, int iPos )
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// lua start
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#include "FontCharAliases.h"
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/** @brief Allow Lua to have access to the BitmapText. */
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class LunaBitmapText: public Luna<BitmapText>
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{
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public:
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