Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -309,6 +309,7 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ActorScroller. */
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class LunaActorScroller: public Luna<ActorScroller>
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{
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public:
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