Add @briefs to the Luna classes.
Yeah...there was a lot. */
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@@ -451,6 +451,7 @@ void ActorFrame::SetDrawByZPosition( bool b )
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ActorFrame. */
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class LunaActorFrame : public Luna<ActorFrame>
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{
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public:
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