don't CommitStatsToProfiles in Multiplayer
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@@ -159,6 +159,9 @@ void AddPlayerStatsToProfile( Profile *pProfile, const StageStats &ss, PlayerNum
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void StatsManager::CommitStatsToProfiles( const StageStats *pSS )
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void StatsManager::CommitStatsToProfiles( const StageStats *pSS )
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{
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{
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if( GAMESTATE->m_bMultiplayer )
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return;
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//
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//
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// Add step totals. Use radarActual, since the player might have failed part way
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// Add step totals. Use radarActual, since the player might have failed part way
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// through the song, in which case we don't want to give credit for the rest of the
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// through the song, in which case we don't want to give credit for the rest of the
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