remove code to play cancel sound and put the cancel sound in the transition
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@@ -155,7 +155,6 @@ void ScreenStage::MenuBack( PlayerNumber pn )
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this->ClearMessageQueue();
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m_Cancel.StartTransitioning( SM_GoToPrevScreen );
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SCREENMAN->PlayCancelSound();
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/* If a Back is buffered while we're prepping the screen (very common), we'll
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* get it right after the prep finishes. However, the next update will contain
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