remove code to play cancel sound and put the cancel sound in the transition
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@@ -118,14 +118,12 @@ public:
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void PlayCoinSound();
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void PlayInvalidSound();
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void PlayScreenshotSound();
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void PlayCancelSound();
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private:
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RageSound m_soundStart;
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RageSound m_soundCoin;
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RageSound m_soundInvalid;
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RageSound m_soundScreenshot;
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RageSound m_soundCancel;
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};
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