remove code to play cancel sound and put the cancel sound in the transition

This commit is contained in:
Chris Danford
2005-03-20 08:23:08 +00:00
parent 50e7492e93
commit 9cfa779956
9 changed files with 3 additions and 17 deletions
@@ -519,7 +519,6 @@ void ScreenGameplayMultiplayer::Input( const DeviceInput& DeviceI, const InputEv
/* I had battle mode back out on me mysteriously once. -glenn */
LOG->Trace("Player %i went back", MenuI.player+1);
SCREENMAN->PlayCancelSound();
/* Hmm. There are a bunch of subtly different ways we can
* tween out:
* 1. Keep rendering the song, and keep it moving. This might