remove code to play cancel sound and put the cancel sound in the transition
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@@ -519,7 +519,6 @@ void ScreenGameplayMultiplayer::Input( const DeviceInput& DeviceI, const InputEv
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/* I had battle mode back out on me mysteriously once. -glenn */
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LOG->Trace("Player %i went back", MenuI.player+1);
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SCREENMAN->PlayCancelSound();
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/* Hmm. There are a bunch of subtly different ways we can
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* tween out:
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* 1. Keep rendering the song, and keep it moving. This might
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