remove code to play cancel sound and put the cancel sound in the transition
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@@ -1694,7 +1694,6 @@ void ScreenGameplay::BackOutFromGameplay()
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{
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m_DancingState = STATE_OUTRO;
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AbortGiveUp( false );
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SCREENMAN->PlayCancelSound();
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m_pSoundMusic->StopPlaying();
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m_soundAssistTick.StopPlaying(); /* Stop any queued assist ticks. */
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