update luadocs
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@@ -2409,12 +2409,18 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetHoldNoteScore' return='int' arguments='HoldNoteScore hns'>
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Return the number of HoldNoteScores that match <code>hns</code>.
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</Function>
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<Function name='GetMaxCombo' return='int' arguments=''>
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Returns the Max Combo of this high score.
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</Function>
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<Function name='GetModifiers' return='string' arguments=''>
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Returns the modifiers used for this HighScore.
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</Function>
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<Function name='GetName' return='string' arguments=''>
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Returns the name associated with the high score.
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</Function>
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<Function name='GetPeakComboAward' return='PeakComboAward' arguments=''>
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Returns the Peak Combo Award for this high score.
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</Function>
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<Function name='GetPercentDP' return='float' arguments=''>
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Returns the percentage of dance points associated with the high score.
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</Function>
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@@ -2424,6 +2430,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetScore' return='int' arguments=''>
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Returns the score associated with the high score.
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</Function>
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<Function name='GetStageAward' return='StageAward' arguments=''>
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Retrns the Stage Award for this high score.
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</Function>
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<Function name='GetSurvivalSeconds' return='float' arguments=''>
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Returns the number of seconds survived associated with the high score.
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</Function>
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@@ -3561,8 +3570,11 @@ save yourself some time, copy this for undocumented things:
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<Description>
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See <Link class='ActorSound' /> for loading a sound.
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</Description>
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<Function name='SetParam' return='void' arguments='string sProperty, float fVal'>
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Actually sets the value of <code>sProperty</code> to <code>fVal</code>. The supported properties depend on how the associated <Link class='ActorSound' /> was loaded.
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</Function>
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<Function name='SetProperty' return='void' arguments='string sProperty, float fVal'>
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Sets the value of <code>sProperty</code> to <code>fVal</code>. The supported properties depend on how the associated <Link class='ActorSound' /> was loaded.
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Attempts (and typically fails) to set the value of <code>sProperty</code> to <code>fVal</code>. The supported properties depend on how the associated <Link class='ActorSound' /> was loaded.
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</Function>
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<Function name='pitch' return='void' arguments='float fPitch'>
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Sets the pitch to <code>fPitch</code>. The associated <Link class='ActorSound' /> have <code>SupportsRateChanging = true</code> on load.
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@@ -3868,6 +3880,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetOrigin' return='string' arguments=''>
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Gets the Song's origin.
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</Function>
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<Function name='GetPreviewVidPath' return='string' arguments=''>
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Returns the path to the Song's preview video, if it exists. (Returns <code>nil</code> otherwise.)
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</Function>
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<Function name='GetSampleLength' return='float' arguments=''>
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Gets the length of a song's sample time in seconds.
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</Function>
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@@ -3937,6 +3952,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='HasMusic' return='bool' arguments=''>
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Returns <code>true</code> if the song has music.
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</Function>
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<Function name='HasPreviewVid' return='bool' arguments=''>
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Returns <code>true</code> if the song has a preview video.
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</Function>
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<Function name='HasSignificantBPMChangesOrStops' return='bool' arguments=''>
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Returns <code>true</code> if the song has significant BPM changes or stops.
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</Function>
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@@ -4705,8 +4723,8 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetNumItems' return='int' arguments=''>
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Returns the total number of items in the wheel.
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</Function>
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<Function name='GetSelectedType' return='int' arguments=''>
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<Function name='GetSelectedType' return='WheelItemDataType' arguments=''>
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Returns the WheelItemDataType of the selected item.
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</Function>
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<Function name='GetWheelItem' return='WheelItemBase' arguments='int iIndex'>
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Returns the WheelItem at index <code>iIndex</code>.
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