hack to fix courses in multiplayer
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@@ -1053,6 +1053,10 @@ void ScreenGameplay::LoadNextSong()
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pi->m_ptextCourseSongNumber->SetText( ssprintf("%d", pi->GetPlayerStageStats()->iSongsPassed+1) );
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pi->m_ptextCourseSongNumber->SetText( ssprintf("%d", pi->GetPlayerStageStats()->iSongsPassed+1) );
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}
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}
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// super hack
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if( GAMESTATE->m_bMultiplayer )
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STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].iSongsPlayed++;
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LoadCourseSongNumber( GAMESTATE->GetCourseSongIndex() );
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LoadCourseSongNumber( GAMESTATE->GetCourseSongIndex() );
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int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
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int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
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