hack to fix courses in multiplayer

This commit is contained in:
Chris Danford
2006-01-11 02:25:23 +00:00
parent 61fb3fa4cd
commit 9cf7b4f8a3
+4
View File
@@ -1053,6 +1053,10 @@ void ScreenGameplay::LoadNextSong()
pi->m_ptextCourseSongNumber->SetText( ssprintf("%d", pi->GetPlayerStageStats()->iSongsPassed+1) );
}
// super hack
if( GAMESTATE->m_bMultiplayer )
STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].iSongsPlayed++;
LoadCourseSongNumber( GAMESTATE->GetCourseSongIndex() );
int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();