hack to fix courses in multiplayer
This commit is contained in:
@@ -1053,6 +1053,10 @@ void ScreenGameplay::LoadNextSong()
|
||||
pi->m_ptextCourseSongNumber->SetText( ssprintf("%d", pi->GetPlayerStageStats()->iSongsPassed+1) );
|
||||
}
|
||||
|
||||
// super hack
|
||||
if( GAMESTATE->m_bMultiplayer )
|
||||
STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].iSongsPlayed++;
|
||||
|
||||
LoadCourseSongNumber( GAMESTATE->GetCourseSongIndex() );
|
||||
|
||||
int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
|
||||
|
||||
Reference in New Issue
Block a user