support laying mines and rolls in record mode (will need to overlap records
several times to lay both mines and taps in the same spot)
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@@ -209,6 +209,8 @@ void ScreenEdit::InitEditMappings()
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m_PlayMappings.button[EDIT_BUTTON_OFFSET_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F12);
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m_PlayMappings.button[EDIT_BUTTON_OFFSET_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F11);
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m_RecordMappings.button[EDIT_BUTTON_LAY_MINE_OR_ROLL][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
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m_RecordMappings.button[EDIT_BUTTON_LAY_MINE_OR_ROLL][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
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m_RecordMappings.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
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}
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@@ -808,8 +810,11 @@ void ScreenEdit::Update( float fDeltaTime )
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fStartBeat = Quantize( fStartBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
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fEndBeat = Quantize( fEndBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
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// create a new hold note
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m_NoteDataRecord.AddHoldNote( t, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), TAP_ORIGINAL_HOLD_HEAD );
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// create a new hold or roll note
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TapNote tn = TAP_ORIGINAL_HOLD_HEAD;
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if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE_OR_ROLL) )
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tn = TAP_ORIGINAL_ROLL_HEAD;
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m_NoteDataRecord.AddHoldNote( t, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), tn );
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}
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}
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}
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@@ -1655,7 +1660,11 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
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if( m_NoteDataRecord.IsHoldNoteAtBeat( iCol, iRow, &iHeadRow ) )
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m_NoteDataRecord.SetTapNote( iCol, iHeadRow, TAP_EMPTY );
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m_NoteDataRecord.SetTapNote(iCol, iRow, TAP_ORIGINAL_TAP);
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TapNote tn = TAP_ORIGINAL_TAP;
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if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE_OR_ROLL) )
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tn = TAP_ORIGINAL_MINE;
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m_NoteDataRecord.SetTapNote( iCol, iRow, tn );
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m_NoteFieldRecord.Step( iCol, TNS_MARVELOUS );
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}
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break;
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