[splittiming] All but ScreenEdit. (67)
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-2
@@ -1873,7 +1873,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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break;
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}
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const float fSongBeat = GAMESTATE->m_pCurSong ? GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds ) : GAMESTATE->m_fSongBeat;
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const float fSongBeat = GAMESTATE->m_pCurSong ? GAMESTATE->m_pCurSong->m_SongTiming.GetBeatFromElapsedTime( fPositionSeconds ) : GAMESTATE->m_fSongBeat;
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const int iSongRow = row == -1 ? BeatToNoteRow( fSongBeat ) : row;
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if( col != -1 && !bRelease )
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@@ -2039,7 +2039,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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float fNoteOffset = 0.0f;
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// we need this later if we are autosyncing
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const float fStepBeat = NoteRowToBeat( iRowOfOverlappingNoteOrRow );
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const float fStepSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat(fStepBeat);
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const float fStepSeconds = GAMESTATE->m_pCurSong->m_SongTiming.GetElapsedTimeFromBeat(fStepBeat);
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if( row == -1 )
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{
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