[splittiming] All but ScreenEdit. (67)

This commit is contained in:
Jason Felds
2011-05-09 21:11:33 -04:00
parent f7d1b46f72
commit 9cb41af5f4
11 changed files with 29 additions and 25 deletions
+2 -2
View File
@@ -1873,7 +1873,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
break;
}
const float fSongBeat = GAMESTATE->m_pCurSong ? GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds ) : GAMESTATE->m_fSongBeat;
const float fSongBeat = GAMESTATE->m_pCurSong ? GAMESTATE->m_pCurSong->m_SongTiming.GetBeatFromElapsedTime( fPositionSeconds ) : GAMESTATE->m_fSongBeat;
const int iSongRow = row == -1 ? BeatToNoteRow( fSongBeat ) : row;
if( col != -1 && !bRelease )
@@ -2039,7 +2039,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
float fNoteOffset = 0.0f;
// we need this later if we are autosyncing
const float fStepBeat = NoteRowToBeat( iRowOfOverlappingNoteOrRow );
const float fStepSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat(fStepBeat);
const float fStepSeconds = GAMESTATE->m_pCurSong->m_SongTiming.GetElapsedTimeFromBeat(fStepBeat);
if( row == -1 )
{