PlayMode_Invalid

This commit is contained in:
Glenn Maynard
2006-09-26 20:32:41 +00:00
parent c540417e23
commit 9c9440c8a0
8 changed files with 16 additions and 16 deletions
+8 -8
View File
@@ -36,7 +36,7 @@ void GameCommand::Init()
m_MultiPlayer = MultiPlayer_INVALID;
m_pGame = NULL;
m_pStyle = NULL;
m_pm = PLAY_MODE_INVALID;
m_pm = PlayMode_Invalid;
m_dc = DIFFICULTY_INVALID;
m_CourseDifficulty = DIFFICULTY_INVALID;
m_sPreferredModifiers = "";
@@ -80,7 +80,7 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
{
if( m_pGame != NULL && m_pGame != GAMESTATE->m_pCurGame.Get() )
return false;
if( m_pm != PLAY_MODE_INVALID && GAMESTATE->m_PlayMode != m_pm )
if( m_pm != PlayMode_Invalid && GAMESTATE->m_PlayMode != m_pm )
return false;
if( m_pStyle && GAMESTATE->m_pCurStyle.Get() != m_pStyle )
return false;
@@ -194,7 +194,7 @@ void GameCommand::LoadOne( const Command& cmd )
else if( sName == "playmode" )
{
PlayMode pm = StringToPlayMode( sValue );
if( pm != PLAY_MODE_INVALID )
if( pm != PlayMode_Invalid )
m_pm = pm;
else
m_bInvalid |= true;
@@ -433,7 +433,7 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
static bool AreStyleAndPlayModeCompatible( const Style *style, PlayMode pm )
{
if( style == NULL || pm == PLAY_MODE_INVALID )
if( style == NULL || pm == PlayMode_Invalid )
return true;
switch( pm )
@@ -520,9 +520,9 @@ bool GameCommand::IsPlayable( RString *why ) const
/* Don't allow a PlayMode that's incompatible with our current Style (if set),
* and vice versa. */
if( m_pm != PLAY_MODE_INVALID || m_pStyle != NULL )
if( m_pm != PlayMode_Invalid || m_pStyle != NULL )
{
const PlayMode pm = (m_pm != PLAY_MODE_INVALID) ? m_pm : GAMESTATE->m_PlayMode;
const PlayMode pm = (m_pm != PlayMode_Invalid) ? m_pm : GAMESTATE->m_PlayMode;
const Style *style = (m_pStyle != NULL)? m_pStyle: GAMESTATE->m_pCurStyle;
if( !AreStyleAndPlayModeCompatible( style, pm ) )
{
@@ -627,7 +627,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
if( m_pGame != NULL )
GAMESTATE->SetCurGame( m_pGame );
if( m_pm != PLAY_MODE_INVALID )
if( m_pm != PlayMode_Invalid )
GAMESTATE->m_PlayMode.Set( m_pm );
if( m_pStyle != NULL )
@@ -792,7 +792,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
bool GameCommand::IsZero() const
{
if( m_pGame != NULL ||
m_pm != PLAY_MODE_INVALID ||
m_pm != PlayMode_Invalid ||
m_pStyle != NULL ||
m_dc != DIFFICULTY_INVALID ||
m_sAnnouncer != "" ||