PlayMode_Invalid
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@@ -36,7 +36,7 @@ void GameCommand::Init()
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m_MultiPlayer = MultiPlayer_INVALID;
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m_pGame = NULL;
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m_pStyle = NULL;
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m_pm = PLAY_MODE_INVALID;
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m_pm = PlayMode_Invalid;
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m_dc = DIFFICULTY_INVALID;
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m_CourseDifficulty = DIFFICULTY_INVALID;
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m_sPreferredModifiers = "";
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@@ -80,7 +80,7 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
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{
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if( m_pGame != NULL && m_pGame != GAMESTATE->m_pCurGame.Get() )
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return false;
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if( m_pm != PLAY_MODE_INVALID && GAMESTATE->m_PlayMode != m_pm )
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if( m_pm != PlayMode_Invalid && GAMESTATE->m_PlayMode != m_pm )
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return false;
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if( m_pStyle && GAMESTATE->m_pCurStyle.Get() != m_pStyle )
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return false;
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@@ -194,7 +194,7 @@ void GameCommand::LoadOne( const Command& cmd )
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else if( sName == "playmode" )
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{
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PlayMode pm = StringToPlayMode( sValue );
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if( pm != PLAY_MODE_INVALID )
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if( pm != PlayMode_Invalid )
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m_pm = pm;
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else
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m_bInvalid |= true;
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@@ -433,7 +433,7 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
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static bool AreStyleAndPlayModeCompatible( const Style *style, PlayMode pm )
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{
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if( style == NULL || pm == PLAY_MODE_INVALID )
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if( style == NULL || pm == PlayMode_Invalid )
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return true;
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switch( pm )
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@@ -520,9 +520,9 @@ bool GameCommand::IsPlayable( RString *why ) const
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/* Don't allow a PlayMode that's incompatible with our current Style (if set),
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* and vice versa. */
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if( m_pm != PLAY_MODE_INVALID || m_pStyle != NULL )
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if( m_pm != PlayMode_Invalid || m_pStyle != NULL )
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{
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const PlayMode pm = (m_pm != PLAY_MODE_INVALID) ? m_pm : GAMESTATE->m_PlayMode;
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const PlayMode pm = (m_pm != PlayMode_Invalid) ? m_pm : GAMESTATE->m_PlayMode;
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const Style *style = (m_pStyle != NULL)? m_pStyle: GAMESTATE->m_pCurStyle;
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if( !AreStyleAndPlayModeCompatible( style, pm ) )
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{
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@@ -627,7 +627,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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if( m_pGame != NULL )
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GAMESTATE->SetCurGame( m_pGame );
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if( m_pm != PLAY_MODE_INVALID )
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if( m_pm != PlayMode_Invalid )
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GAMESTATE->m_PlayMode.Set( m_pm );
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if( m_pStyle != NULL )
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@@ -792,7 +792,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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bool GameCommand::IsZero() const
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{
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if( m_pGame != NULL ||
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m_pm != PLAY_MODE_INVALID ||
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m_pm != PlayMode_Invalid ||
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m_pStyle != NULL ||
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m_dc != DIFFICULTY_INVALID ||
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m_sAnnouncer != "" ||
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