Some Ez2dancer Fixes, AND Breakages (sorry!!)
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@@ -437,7 +437,8 @@ ScreenStage::ScreenStage()
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for( i=0; i<iNumChars; i++ )
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m_frameStage.AddSubActor( &m_sprNumbers[i] );
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m_frameStage.AddSubActor( &m_sprStage );
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if ( STAGE_TYPE != STAGE_TYPE_EZ2 ) // DIE EVIL STAGEWORD! err, yea this shouldn't be here for Ez2 =)
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m_frameStage.AddSubActor( &m_sprStage );
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}
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break;
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case MODE_FINAL:
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@@ -494,7 +495,8 @@ void ScreenStage::DrawPrimitives()
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m_sprSongBackground.Draw();
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break;
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case STAGE_TYPE_EZ2:
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m_sprSongBackground.Draw();
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m_frameStage.Draw();
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// m_sprSongBackground.Draw();
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break;
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default:
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ASSERT(0);
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