Loop and whitespace.
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+3
-3
@@ -2873,11 +2873,11 @@ void Player::UpdateJudgedRows()
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tn.result.bHidden = true;
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tn.result.bHidden = true;
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}
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}
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FOREACHS( RageSound *, setSounds, s )
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for (RageSound *sound : setSounds)
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{
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{
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// Only play one copy of each mine sound at a time per player.
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// Only play one copy of each mine sound at a time per player.
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(*s)->Stop();
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sound->Stop();
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(*s)->Play();
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sound->Play();
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}
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}
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}
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}
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}
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}
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