Very basic and generic selection wheel using code from existing MusicWheel and MusicWheelItems. MusicWheel and MusicWheelItems will abstract from this eventually.
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#include "global.h"
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#include "WheelItemBase.h"
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#include "RageUtil.h"
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#include "SongManager.h"
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h" // for sending SM_PlayMusicSample
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "song.h"
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#include "Course.h"
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#include "ProfileManager.h"
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#include "ActorUtil.h"
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// WheelItem stuff
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#define ICON_X THEME->GetMetricF("WheelItemBase","IconX")
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#define SONG_NAME_X THEME->GetMetricF("WheelItemBase","SongNameX")
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#define SECTION_NAME_X THEME->GetMetricF("WheelItemBase","SectionNameX")
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#define SECTION_ZOOM THEME->GetMetricF("WheelItemBase","SectionZoom")
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#define ROULETTE_X THEME->GetMetricF("WheelItemBase","RouletteX")
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#define ROULETTE_ZOOM THEME->GetMetricF("WheelItemBase","RouletteZoom")
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#define GRADE_X( p ) THEME->GetMetricF("WheelItemBase",ssprintf("GradeP%dX",p+1))
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WheelItemBaseData::WheelItemBaseData( WheelItemType wit, CString sText, RageColor color )
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{
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m_Type = wit;
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m_sText = sText;
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m_color = color;
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m_Flags = WheelNotifyIcon::Flags();
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}
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WheelItemBase::WheelItemBase()
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{
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// data = new WheelItemBaseData;
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// data->m_Type = TYPE_GENERIC;
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SetName( "WheelItemBase" );
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m_fPercentGray = 0;
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m_sprBar.Load( THEME->GetPathG("WheelItemBase","bar") );
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m_sprBar.SetXY( 0, 0 );
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m_All.AddChild( &m_sprBar );
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m_text.LoadFromFont( THEME->GetPathF("WheelItemBase","text") );
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m_text.SetShadowLength( 0 );
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m_text.SetVertAlign( align_middle );
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m_text.SetXY( SECTION_NAME_X, 0 );
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m_text.SetZoom( SECTION_ZOOM );
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m_All.AddChild( &m_text );
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}
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void WheelItemBase::LoadFromWheelItemBaseData( WheelItemBaseData* pWID )
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{
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ASSERT( pWID != NULL );
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data = pWID;
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m_text.SetText(pWID->m_sText);
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m_Type = pWID->m_Type;
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m_color = pWID->m_color;
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// init type specific stuff
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switch( pWID->m_Type )
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{
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case TYPE_GENERIC:
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{
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m_text.SetText( data->m_sText );
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m_text.SetDiffuse( data->m_color );
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}
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break;
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default:
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ASSERT( 0 ); // invalid type
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}
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}
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void WheelItemBase::Update( float fDeltaTime )
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{
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Actor::Update( fDeltaTime );
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switch( data->m_Type )
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{
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case TYPE_GENERIC:
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m_sprBar.Update( fDeltaTime );
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m_text.Update( fDeltaTime );
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break;
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default:
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break;//ASSERT(0);
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}
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}
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void WheelItemBase::DrawPrimitives()
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{
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Sprite *bar = NULL;
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switch( data->m_Type )
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{
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case TYPE_GENERIC:
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bar = &m_sprBar;
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break;
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default: ASSERT(0);
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}
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bar = &m_sprBar;
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bar->Draw();
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m_text.Draw();
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switch( data->m_Type )
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{
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case TYPE_GENERIC:
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m_text.Draw();
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break;
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default:
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ASSERT(0);
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}
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if( m_fPercentGray > 0 )
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{
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bar->SetGlow( RageColor(0,0,0,m_fPercentGray) );
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bar->SetDiffuse( RageColor(0,0,0,0) );
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bar->Draw();
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bar->SetDiffuse( RageColor(0,0,0,1) );
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bar->SetGlow( RageColor(0,0,0,0) );
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}
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}
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void WheelItemBase::SetZTestMode( ZTestMode mode )
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{
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ActorFrame::SetZTestMode( mode );
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// set all sub-Actors
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m_All.SetZTestMode( mode );
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}
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void WheelItemBase::SetZWrite( bool b )
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{
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ActorFrame::SetZWrite( b );
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// set all sub-Actors
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m_All.SetZWrite( b );
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}
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard, Josh Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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