Just a few minor bugfixes. Game Switching re-enabled.

This commit is contained in:
Andrew Livy
2002-07-05 22:10:00 +00:00
parent b79affe965
commit 9c67370e12
3 changed files with 33 additions and 6 deletions
+14
View File
@@ -263,6 +263,13 @@ CString ThemeManager::GetPathTo( ThemeElement te )
GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.jpg", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.bmp", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.gif", asPossibleElementFilePaths, false, true );
// WHY Get rid of this when it's used?
// Just commment out if you REALLY don't want it?
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.sprite", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.png", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.jpg", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.bmp", asPossibleElementFilePaths, false, true );
}
else if( -1 != sAssetPrefix.Find("Sounds\\") )
{
@@ -270,10 +277,17 @@ CString ThemeManager::GetPathTo( ThemeElement te )
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".mp3", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".ogg", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".wav", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".set", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".mp3", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".ogg", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".wav", asPossibleElementFilePaths, false, true );
}
else if( -1 != sAssetPrefix.Find("Fonts\\") )
{
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".font", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".font", asPossibleElementFilePaths, false, true );
}
else
{