fix attract sounds play when they shouldn't if two ScreenDemonstrations in a row
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@@ -53,10 +53,6 @@ void ScreenDemonstration::Init()
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GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
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/* If needed, turn sound off. */
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if( !GAMESTATE->IsTimeToPlayAttractSounds() )
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SOUNDMAN->SetPrefs( 0 ); // silent
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ScreenJukebox::Init();
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if( GAMESTATE->m_pCurSong == NULL ) // we didn't find a song.
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@@ -87,8 +83,6 @@ void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM == SM_GainFocus )
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{
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if( !GAMESTATE->IsTimeToPlayAttractSounds() )
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SOUNDMAN->SetPrefs( 0 ); // silent
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}
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else if( SM == SM_LoseFocus )
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{
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