set theme and pseudolocalize at the same time
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@@ -291,7 +291,7 @@ void StepMania::ResetGame()
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CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
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if( !THEME->DoesThemeExist(sGameName) )
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sGameName = "default";
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THEME->SwitchThemeAndLanguage( sGameName, THEME->GetCurLanguage() );
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THEME->SwitchThemeAndLanguage( sGameName, THEME->GetCurLanguage(), PREFSMAN->m_bPseudoLocalize );
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TEXTUREMAN->DoDelayedDelete();
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}
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@@ -793,8 +793,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
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// it's OK to call these functions with names that don't exist.
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ANNOUNCER->SwitchAnnouncer( sAnnouncer );
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THEME->SwitchThemeAndLanguage( sTheme, PREFSMAN->m_sLanguage );
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THEME->SetPseudoLocalilze( PREFSMAN->m_bPseudoLocalize );
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THEME->SwitchThemeAndLanguage( sTheme, PREFSMAN->m_sLanguage, PREFSMAN->m_bPseudoLocalize );
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}
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@@ -878,11 +877,6 @@ static void ApplyLogPreferences()
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Checkpoints::LogCheckpoints( PREFSMAN->m_bLogCheckpoints );
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}
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static CString LocalizeString( const CString &sSection, const CString &s )
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{
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return THEME->GetString( sSection, s );
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}
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static LocalizedString COULDNT_OPEN_LOADING_WINDOW( "StepMania", "Couldn't open any loading windows." );
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#ifdef _XBOX
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@@ -1024,9 +1018,6 @@ int main(int argc, char* argv[])
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delete pIcon;
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}
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LocalizedString::RegisterLocalizer( LocalizeString );
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LocalizedString::RefreshLocalizedStrings();
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if( PREFSMAN->m_iSoundWriteAhead )
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LOG->Info( "Sound writeahead has been overridden to %i", PREFSMAN->m_iSoundWriteAhead.Get() );
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