set theme and pseudolocalize at the same time

This commit is contained in:
Chris Danford
2006-01-08 05:35:02 +00:00
parent 6012947d00
commit 9c377d3f00
2 changed files with 4 additions and 13 deletions
+2 -11
View File
@@ -291,7 +291,7 @@ void StepMania::ResetGame()
CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
if( !THEME->DoesThemeExist(sGameName) )
sGameName = "default";
THEME->SwitchThemeAndLanguage( sGameName, THEME->GetCurLanguage() );
THEME->SwitchThemeAndLanguage( sGameName, THEME->GetCurLanguage(), PREFSMAN->m_bPseudoLocalize );
TEXTUREMAN->DoDelayedDelete();
}
@@ -793,8 +793,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
// it's OK to call these functions with names that don't exist.
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
THEME->SwitchThemeAndLanguage( sTheme, PREFSMAN->m_sLanguage );
THEME->SetPseudoLocalilze( PREFSMAN->m_bPseudoLocalize );
THEME->SwitchThemeAndLanguage( sTheme, PREFSMAN->m_sLanguage, PREFSMAN->m_bPseudoLocalize );
}
@@ -878,11 +877,6 @@ static void ApplyLogPreferences()
Checkpoints::LogCheckpoints( PREFSMAN->m_bLogCheckpoints );
}
static CString LocalizeString( const CString &sSection, const CString &s )
{
return THEME->GetString( sSection, s );
}
static LocalizedString COULDNT_OPEN_LOADING_WINDOW( "StepMania", "Couldn't open any loading windows." );
#ifdef _XBOX
@@ -1024,9 +1018,6 @@ int main(int argc, char* argv[])
delete pIcon;
}
LocalizedString::RegisterLocalizer( LocalizeString );
LocalizedString::RefreshLocalizedStrings();
if( PREFSMAN->m_iSoundWriteAhead )
LOG->Info( "Sound writeahead has been overridden to %i", PREFSMAN->m_iSoundWriteAhead.Get() );