cleanup
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@@ -171,12 +171,12 @@ static int LuaPanic( lua_State *L )
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// Actor registration
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static vector<RegisterActorFn> *g_vRegisterActorTypes = NULL;
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static vector<RegisterWithLuaFn> *g_vRegisterActorTypes = NULL;
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void LuaManager::Register( RegisterActorFn pfn )
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void LuaManager::Register( RegisterWithLuaFn pfn )
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{
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if( g_vRegisterActorTypes == NULL )
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g_vRegisterActorTypes = new vector<RegisterActorFn>;
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g_vRegisterActorTypes = new vector<RegisterWithLuaFn>;
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g_vRegisterActorTypes->push_back( pfn );
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}
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@@ -205,7 +205,7 @@ void LuaManager::RegisterTypes()
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{
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for( unsigned i=0; i<g_vRegisterActorTypes->size(); i++ )
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{
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RegisterActorFn fn = (*g_vRegisterActorTypes)[i];
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RegisterWithLuaFn fn = (*g_vRegisterActorTypes)[i];
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fn( L );
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}
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}
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